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"The lesson will be taught in due time, Aloy. Until then, we wait."
This article contains heavy spoilers. Read ahead with caution.

"Don't like the look of those barbs on that thing's spine."
Aloy

The Slaughterspine is a Combat Class machine in Horizon Forbidden West and Horizon Steel Frontiers.

History

Development

Like all combat class machines, the Slaughterspine was created by the rogue subordinate function HEPHAESTUS with the sole purpose of combating humans and curtailing the hunting of various machines.

Horizon Forbidden West

Unit S-Mark-1 in Cauldron GEMINI

Unit S-Mark-1 in Cauldron GEMINI.[1]

The first Slaughterspine Aloy encountered was Unit S-Mark-1, having been hastily created by HEPHAESTUS while trapped within Cauldron GEMINI in an attempt to fight her off, but it was unsuccessful.[1]

Two Slaughterspines fighting against Specters

Two Slaughterspines fighting against Specters.[2]

After Beta released HEPHAESTUS into Far Zenith's machine printing network as part of Aloy's final assault on the Zenith base, the rogue AI fabricated several Slaughterspines, along with Thunderjaws and Dreadwings, with which it combated the Zenith's Specters, as well as the Zeniths themselves, to devastating effect.[2]

Burning Shores

An Apex Slaughterspine bursting into Pangea Park

An Apex Slaughterspine bursting into Pangea Park.[3]

As Aloy and Seyka confronted Walter Londra in Pangea Park to save Kina and Peera, an Apex Slaughterspine ploughed its way into the ruins, immediately killing Peera underfoot. As Londra escaped, Aloy and Seyka destroyed the Slaughterspine.[3]

After Aloy returned to the Forbidden West after venturing through the Burning Shores, she found that the Arena had started offering a fight known as the 'Plasma and Fire', requiring hunters to destroy an Apex Slaughterspine and Apex Fireclaw in a single fight.

Appearance

The Slaughterspine has a design based roughly on an outdated reconstruction of Spinosaurus. The face of the Slaughterspine easily shows the long extinct creature's influence in the machines design, with a long, slender snout with a split jaw, orange headpiece and a pair of quad optical sensors. It is covered head to tail in heavy armor plating, protecting it from plasma, fire, shock, and acid damage. Armor juts around the neck, up to the back.

The Slaughterspine has a massive saw-bladed sail across its back, with two smaller, similarly sized spines around the main sail that serve as missile launchers. On its chest, it has a plasma earthblaster that covers a plasma core, and above it is a plasma energizer, which it uses to charge up its attacks. It has two massive legs, with the hips having circular plasma energizers that it uses to further charge its attacks, and two long forelimbs with Metalbite sacs on the shoulders. It has a long tail that ends in a three-pronged fan, each prong being capable of opening up to fire out lasers. It has Chillwater canisters on its neck and Purgewater canisters on its tail-limb.

Behavior

Like many large machines, Slaughterspines are solitary, almost never being seen near other machines. They are frequently found along coasts, patrolling the beaches and attacking any human on sight.

Abilities

The Slaughterspine is one of the most dangerous machines created yet by HEPHAESTUS, combining agility with a large arsenal of Plasma attacks, as well as incredibly heavy armor which makes damaging the machine difficult. Both varieties of Slaughterspine are resistant to most elemental damages, with Shock and Plasma resistances being shared among them.

The Slaughterspine can bite the ground and try to charge into Aloy, slash her with its tail or stomp her if she gets too close. It can power up with the Plasma Energizers on its legs and release a massive plasma-infused shockwave, along with a high pitched screech that can deafen targets, giving the machine a window of opportunity to attack. Using its tail, it can fire 5 plasma beams at Aloy or infuse its normal attacks with Plasma. It can also blast a laser of plasma from its mouth, launch a plasma wave from its earthblaster, and shoot energized plasma missiles from its spinal launchers.

Weaknesses

While the Slaughterspine is incredibly deadly with its plasma attacks, it can only do this for so long before needing to recharge. Whenever it needs to recharge (or when the fight starts) it will open the plasma energizers on its hips and above the earthblaster. Hitting these allow for high damage and will cause them to retract, with one energizer fully retracting resulting in its deactivation. Shutting down all three prevents the Slaughterspine from getting enough charge, forcing it to attack with kinetics alone.

The Plasma Lancer and Plasma Spine Launcher can be shot off and used against it, though the machine itself is resistant to Plasma, making the weapons virtually useless against it.

Removing the armor around the plasma core in its chest reveals a key weak spot which can be shot for extra damage.

Finally, the machine has a Metalbite sack (Purgewater in case of the Apex variant) on each of its shoulders, which can be destroyed to cause an elemental explosion that automatically inflicts the status ailment on it.

The regular Slaughterspine is weak toward Freeze and Purgewater, whereas the Apex-variant is weak toward Acid and Fire.

Attacks

The Womb of the Mountain (HZDR; 201)
"Precision... not enough... must be... perfect."
Please help improve this article or section by expanding or adding more detail to it as there is much more information can be added to this section.
Name Trigger Range Windup Time Damage Description
Enraged Plasma Blast 15m - 45m Short
Raging Breath (Lead Up) 25m - 60m Short
Raging Breath (Wave) 25m - 60m Short
Enraged Atomic Breath 10m - 40m Very Long
Spine Barrage 15m - 40m Medium
Precision Spine Strike 15m - 40m Long
Lancer Wave 15m - 50m Medium
Lancer Eruption 0m - 52m Long
Core Earthblaster 15m - 40m Medium
Thundering Roar 0m - 31m Very Short Deafened
Raging Plasma Discharge 25m - 40m Very Short
Slaughter Bite 14m - 22m

30m - 90m

Short
Rampage Rush 31m - 62m Medium
Dragging Plasma Sweep 15m - 22m Medium
Slaughter Sweep 180 12m - 32m Medium
Slaughter Sweep 360 7m - 16m Medium
Double Maul 4m - 19m Medium
Rampage Stomp 4m - 19m Very Short
Slaughter Crush 0m- 9m Very Short

Components

Slaughterspine

Image Name Description Attributes
Body Hard outer casing to protect synthetic muscle and operational systems. None
Processing Capsule Resource and materials storage for internal functions. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Purgewater Canister Purgewater storage. Tear off to collect this resource or shoot with a Purgewater Arrow to detonate.
  • Chain Reaction
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Metalbite Sac Metalbite storage. Destroy to disable Acid attacks or leave intact to add loot to the carcass.
  • Explosive
  • Attack Removal
  • Persists When Killed
  • Contains Resources If Intact
Plasma Core Highly protected Plasma storage. Detach or destroy the Plasma Earthblaster to expose this weak spot.
  • Indestructible
  • Weak Spot
Plasma Earthblaster Part of the Plasma arsenal, this devastating weapon launches homing payloads along the ground. Detach or destroy to disable.
  • Detachable
  • Attack Removal
  • Contains Valuable Resources
  • Destroyed When Killed
Plasma Energizer When fully charged, this plasma generator can enhance the machine's attacks. Damage it is while it is charging to prevent this.
  • Indestructible
  • Ability Removal
Plasma Spine Launcher Part of the Plasma arsenal, this powerful weapon fires homing orbs of Plasma.
  • Detachable
  • Attack Removal
  • Persists When Killed
  • Useable Weapon
Capacitator Capsule Reinforced resource storage. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Antenna Signal transmitter used to call in machine reinforcements.
  • Detachable
  • Reinforcement Call Removal
  • Contains Valuable Resources
  • Destroyed When Killed
Chillwater Canister Chillwater storage. Tear off to collect this resource or shoot with a Frost Arrow to detonate.
  • Chain Reaction
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Tail Canister Storage container for valuable resources. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Spinetail Lancer Part of the Plasma arsenal, this powerful weapon fires Plasma beans either as a long-range wave or a ground eruption.
  • Detachable
  • Attack Removal
  • Persists When Killed
  • Useable Weapon

Apex Slaughterspine

Image Name Description Attributes
Body Hard outer casing to protect synthetic muscle and operational systems. None
Processing Capsule Resource and materials storage for internal functions. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Acid Canister Metalbite storage. Tear off to collect this resource or shoot with an Acid Arrow to detonate.
  • Chain Reaction
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Purgewater Sac Purgewater storage. Destroy to disable Acid attacks or leave intact to add loot to the carcass.
  • Explosive
  • Attack Removal
  • Persists When Killed
  • Contains Resources If Intact
Plasma Core Highly protected Plasma storage. Detach or destroy the Plasma Earthblaster to expose this weak spot.
  • Indestructible
  • Weak Spot
Plasma Earthblaster Part of the Plasma arsenal, this devastating weapon launches homing payloads along the ground. Detach or destroy to disable.
  • Detachable
  • Attack Removal
  • Contains Valuable Resources
  • Destroyed When Killed
Plasma Energizer When fully charged, this plasma generator can enhance the machine's attacks. Damage it is while it is charging to prevent this.
  • Indestructible
  • Ability Removal
Plasma Spine Launcher Part of the Plasma arsenal, this powerful weapon fires homing orbs of Plasma.
  • Detachable
  • Attack Removal
  • Persists When Killed
  • Useable Weapon
Capacitator Capsule Reinforced resource storage. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Antenna Signal transmitter used to call in machine reinforcements.
  • Detachable
  • Reinforcement Call Removal
  • Contains Valuable Resources
  • Destroyed When Killed
Blaze Canister Blaze storage. Tear off to collect this resource or shoot with a Fire Arrow to detonate.
  • Chain Reaction
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Tail Canister Storage container for valuable resources. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Spinetail Lancer Part of the Plasma arsenal, this powerful weapon fires Plasma beans either as a long-range wave or a ground eruption.
  • Detachable
  • Attack Removal
  • Persists When Killed
  • Useable Weapon

Loot

Body

Processing Capsule

Purgewater Canister

  • Purgewater Canister (100%)

Metalbite Sac

Plasma Core

  • None

Plasma Earthblaster

Plasma Energizer

  • None

Plasma Spine Launcher

Capacitor Capsule

Antenna

Chillwater Canister

Tail Canister

Spinetail Lancer

Body

Processing Capsule

Acid Canister

Purgewater Sac

  • Purgewater Canister (100%)

Plasma Core

  • None

Plasma Earthblaster

Plasma Energizer

  • None

Plasma Spine Launcher

Capacitor Capsule

Antenna

Blaze Canister

Tail Canister

Spinetail Lancer

Gallery

See Slaughterspine/Gallery

Notable Slaughterspines

Destroyed

Trivia

References

Wiki Navigation

Machines
Acquisition Class Bilegut icon Bilegut - Bristleback Icon Bristleback - Broadhead-Icon Broadhead - Charger-Icon Charger - Clamberjaw Icon Clamberjaw - Fanghorn Icon Fanghorn - Fireclaw-Icon Fireclaw - Iceclaw-Icon Frostclaw - Glinthawk Icon Glinthawk - Grazer-Icon Grazer - Lancehorn-Icon Lancehorn - Plowhorn icon Plowhorn - Rockbreaker-Icon Rockbreaker - Scrapper-Icon Scrapper - Scrounger Icon Scrounger - Snapmaw-Icon Snapmaw - Spikesnout Icon Spikesnout - Stingspawn icon Stingspawn - Strider-Icon Strider - Sunwing Icon Sunwing - Tideripper Icon Tideripper - Trampler-Icon Trampler - Waterwing icon Waterwing - Widemaw Icon Widemaw
Chariot Horus icon Horus
Combat Class Clawstrider Icon Clawstrider - Corruptor-Icon Corruptor - Deathbringer-Icon Deathbringer - Dreadwing Icon Dreadwing - Grimhorn Icon Grimhorn - Ravager-Icon Ravager - Sawtooth-Icon Sawtooth - Scorcher-Icon Scorcher - Shellsnapper Icon Shellsnapper - Slaughterspine Icon Slaughterspine - Slitherfang Icon Slitherfang - Specter Icon Specter - Specter Prime Icon Specter Prime - Stalker-Icon Stalker - Stormbird-Icon Stormbird - Thunderjaw-Icon Thunderjaw - Tremortusk Icon Tremortusk
Communications Class Tallneck-Icon Tallneck (HZD only)
Recon Class Burrower Icon Burrower - Longleg-Icon Longleg - Watcher-Icon Redeye Watcher - Skydrifter Icon Skydrifter - Tallneck-Icon Tallneck - Watcher-Icon Watcher
Transport Class Behemoth-Icon Behemoth - Bellowback-Icon Bellowback -Leaplasher Icon Leaplasher - Rollerback Icon Rollerback - ShellWalker-Icon Shell-Walker
Unknown Class Bloodbeak - Control-Tower-Icon Control Tower - Defense Drone icon Defense Drone - Dreadclaw
Variants Apex Machine - Corrupted Machine - Daemonic Machine