horizon
RostHeadTransparent
"The lesson will be taught in due time, Aloy. Until then, we wait."
This article contains heavy spoilers. Read ahead with caution.

"It crawls like a spider, and carries a container on its back. I wonder what's inside?"
Aloy, upon sighting a Shell-Walker

The Shell-Walker, also formatted as Shellwalker, is a recurring Transport Class machine in the Horizon series, first appearing in Horizon Zero Dawn, and returning in The Frozen Wilds, Horizon Forbidden West, Horizon Call of the Mountain and Horizon Hunters Gathering.

History

Development

An envoy of two Shell-Walkers and three .

An envoy of two Shell-Walkers and three Watchers.

While it's unknown when Shell-Walkers were first released, they became commonplace in the Sacred Lands, the Valleymeet, the Sundom, the Cut, the Clan Lands, and the western Burning Shores.

Horizon Zero Dawn

Aloy hunting some Shell-Walkers.

Aloy hunting some Shell-Walkers.

Aloy encountered Shell-Walkers while infiltrating Cauldron SIGMA.[1]

When Aloy infiltrated Cauldron RHO and overrode its core, she gained access to the information needed to override Shell-Walkers.[2]

The Spurflints Hunting Grounds use Shell-Walkers in their trials, with one trial known as the 'Sleight of Crate Trial' requiring hunters to loot four Shell-Walker Crates.[3]

Horizon Zero Dawn: The Frozen Wilds

Daemonic Shell-Walkers were among the machines Aloy, Aratak and Ourea destroyed during their expedition through Cauldron EPSILON.[4]

Sometime between Horizon Zero Dawn and Horizon Forbidden West

While the circumstances of how are unknown, Aloy somehow lost the ability to override Shell-Walkers, as well as most other machines.

Horizon Forbidden West

Wanting to use materials from a Shell-Walker to build a set of armor, Larend hired Aloy with a contract to hunt a Shell-Walker, which Aloy successfully did.[5]

Aloy encountered Shell-Walkers while infiltrating Cauldrons MU,[6] IOTA[7] and KAPPA.[8]

Ikkotah invited Aloy on a machine hunt in the Stand of the Sentinels, with Shell-Walkers being one of the machines they hunted.[9]

When Aloy infiltrated Cauldron CHI and overrode its core, she regained access to the information needed to override Shell-Walkers.[10]

Aloy and Kotallo encountered some Shell-Walkers and Scrappers salvaging the dead Specters outside the Ninmah Research Lab, which they either destroyed or snuck past.[11]

Appearance

A Shell-Walker’s chassis is a hermit crab-like in appearance. It has six stout crab-like legs connected radially to a body primarily composed of a platform upon which it carries a hexagonal cargo container. On the underside of the platform is a power generator. The container is presumably fastened to the platform electromagnetically, and further held in place via structures known as Crate Holders. The head is laterally wide, with a triangular optical sensor array located at each end. Additionally, a Shell-Walker has a pair of limbs that are akin to the chelipeds of a crab. An energy shield generator is on the end on the left limb, and a weapon that fires projectiles of electrical energy, dubbed a Lighting Gun, is at the end of the right limb. A projection carrying a pair of long antennae protrudes vertically from the left side of the head.

Behavior

Shell-Walkers may be found in groups of a few units at various sites in tribal lands. They mill about, communicating via electronic warbles. They also walk in machine convoys accompanied by Watchers or Longlegs, carrying their cargo to cauldrons. A Shell-Walker’s highest priority is the defense of its cargo. Indeed, the Spurflints Hunting Grounds Keeper advised the Nora huntress Aloy that “Shell-Walkers will defend their cargo with their lives”. If its Crate Holders are destroyed, a Shell-Walker will used its Lightning Gun (if intact) to hold its cargo container in place.

Shell-Walkers attack humans on sight. Upon identifying a human, a Shell-Walker will emit a loud, angry metallic warble, alerting other nearby Shell-Walkers or other machines, raise its energy shield and let fly at the human with shots from its lightning gun. If the human is at close range, it will resort to melee attacks. Shell-Walkers usually walk in a slow, precise manner. However when attacking, they ambulate with surprising speed. When engaging a perceived threat, a Shell-Walker ambulates in a manner that always keeps it facing the threat, allowing its energy shield to be most effective.

Horizon Zero Dawn Convoys

While Shell-Walkers are found in multiple regions, 4 Shell-Walker convoys are in the Carja Sundom, while 1 is in Valleymeet:

Abilities

A Shell-Walker’s shield generator produces a visible forward-facing energy shield that is impenetrable to projectiles, such as arrows. A Shell-Walker also employs a number of offensive ranged electric attacks, a defensive radial electric attack, and melee smashing attacks. utilizing its shield, lightning gun and shield generator as bludgeons.

Weaknesses

A Shell-walker may be deprived of its energy shield by destroying the generator. Strikes with explosive ammunition such as Blast Bombs or high-damage arrows such as Precision Arrows will destroy the generator. A single strike with a Tearblast Arrow or the Tearblaster will tear the generator off the limb that carries it. If a Tearblast Arrow explodes directly beneath the Shell-Walker’s power generator, it causes a Shock explosion that stuns the machine.

Attacks

Horizon Zero Dawn

Name Damage Type Primary Damage Secondary Damage Trigger Range Description
Claw Combo Melee 200 - 2m - 8m (1st)

3.5m - 12m (2nd)

Lunges at target with gun, then with shield, then with gun
Multi-Claw Strike Melee 200 - 2m - 8m Lunges at target and repeatedly strikes with gun
Shield Claw Strike Melee 200 - 2m - 8m Bashes target with shield, knocking them over
360 Shock Shock-Icon Shock 300 - 0m - 12m Charges up, then releases a radial shock blast around it
Charging Shock Blast Shock-Icon Shock 80 - 10m - 30m Charges gun, then fires a shock blast that leaves behind lingering shock
Homing Shock Blast Shock-Icon Shock 140 30 per second for 5 seconds 30m - 60m Charges gun, then fires a shock blast that slowly homes towards target
Shock Volley Shock-Icon Shock 80 - 30m - 60m Charges gun, then burst-fires three small shock blasts

Horizon Forbidden West

Name Windup Time Damage Damage Area Trigger Range Description
Shield Claw Swipe Medium 220 Melee - 2m - 10m Hops forward and swipes with its Shield Claw.
Multi Clap Snap Medium 110 Melee/hit - 2m - 10m Jumps 3 times in quick succession while snapping with its Lightning Gun claw.
Claw Combo Medium 190 Melee/hit - 2m - 10m Three-hit lunging combo with both claws. Stops combo if it lands a hit.
Advancing Electric Shot Medium Shock-Icon105

Shock-Icon40 buildup

Shock-Icon 15/s

Shock-Icon 15/s buildup

10m - 40m Fires a single shock orb from Lightning Gun as it advances towards target. Orb generates a residual shock damage area on impact.

Attack disabled when Drenched,

Electric Shot Homing Medium Shock-Icon200

Shock-Icon75 buildup

Shock-Icon 15/s

Shock-Icon 15/s buildup

30m - 90m Charges Lightning Gun and fires a shock orb that tracks target as it travels. Explodes on impact and generates a residual shock damage area.

Attack disabled when Drenched.

Electric Shot Volley Medium Shock-Icon105/shot

Shock-Icon40 buildup/shot

Shock-Icon 15/s

Shock-Icon 15/s buildup

30m - 90m Uses Lightning Gun to fire 3 shock orbs in an arcing trajectory and explodes on impact, creating a residual shock damage area.

Attack disabled when Drenched.

360 Electric Discharge Medium Shock-Icon 320

Shock-Icon 90 buildup

- 0m - 12m Unleashes a 360o shock blast in a large area surrounding its body.

Attack disabled when Drenched.

Components

Horizon Zero Dawn

Image Component Information Weakness Strength
ShellWalker-Body Body Hard outer casing to protect synthetic muscle and operational systems. None Shock-Icon Shock
ShellWalker-CrateHolders Crate Holders Destroying this component will detach the cargo container. All None
ShellWalker-LightningGun Lightning Gun Destroying this component disables the ranged Shock attacks. Tear-Icon Tear None
ShellWalker-PowerGenerator Power Generator Destroying this component disables the ranged Shock attacks. All None
ShellWalker-ShieldClaw Shield Claw Destroying this component disables the energy shield. Tear-Icon Tear None

Horizon Forbidden West

Image Name Description Attributes
Body Hard outer casing to protect synthetic muscle and operational systems. None
Lightning Gun Detach or destroy this powerful weapon to disable ranged Shock attacks.
  • Detachable
  • Attack Removal
  • Destroyed When Killed
  • Key Upgrade Resource
Antenna Signal transmitter used to call in machine reinforcements.
  • Detachable
  • Reinforcement Call Removal
  • Contains Valuable Resources
  • Destroyed When Killed
Power Generator Reinforced power source. Destroy to disable Shock attacks and the shield or leave intact to add loot to the carcass.
  • Explosive
  • Persists When Killed
  • Contains Resources If Intact
Shield Claw Generates a large, defensive energy barrier. Break the shield temporarily by damaging it or detach the Claw to permanently disable.
  • Detachable
  • Ability Removal
  • Contains Valuable Resources
  • Destroyed When Killed
Cargo Holders Sturdy cargo clamps. Detach or destroy to collect resources from the cargo container.
  • Detachable
  • Ability Removal
  • Contains Valuable Resources
  • Destroyed When Killed

Loot

Horizon Zero Dawn


Horizon Forbidden West

Convoys

Horizon Zero Dawn

Gallery

See Shell-Walker/Gallery

Trivia

References

Wiki Navigation

Machines
Acquisition Class Bilegut icon Bilegut - Bristleback Icon Bristleback - Broadhead-Icon Broadhead - Charger-Icon Charger - Clamberjaw Icon Clamberjaw - Fanghorn Icon Fanghorn - Fireclaw-Icon Fireclaw - Iceclaw-Icon Frostclaw - Glinthawk Icon Glinthawk - Grazer-Icon Grazer - Lancehorn-Icon Lancehorn - Plowhorn icon Plowhorn - Rockbreaker-Icon Rockbreaker - Scrapper-Icon Scrapper - Scrounger Icon Scrounger - Snapmaw-Icon Snapmaw - Spikesnout Icon Spikesnout - Stingspawn icon Stingspawn - Strider-Icon Strider - Sunwing Icon Sunwing - Tideripper Icon Tideripper - Trampler-Icon Trampler - Waterwing icon Waterwing - Widemaw Icon Widemaw
Chariot Horus icon Horus
Combat Class Clawstrider Icon Clawstrider - Corruptor-Icon Corruptor - Deathbringer-Icon Deathbringer - Dreadwing Icon Dreadwing - Grimhorn Icon Grimhorn - Ravager-Icon Ravager - Sawtooth-Icon Sawtooth - Scorcher-Icon Scorcher - Shellsnapper Icon Shellsnapper - Slaughterspine Icon Slaughterspine - Slitherfang Icon Slitherfang - Specter Icon Specter - Specter Prime Icon Specter Prime - Stalker-Icon Stalker - Stormbird-Icon Stormbird - Thunderjaw-Icon Thunderjaw - Tremortusk Icon Tremortusk
Communications Class Tallneck-Icon Tallneck (HZD only)
Recon Class Burrower Icon Burrower - Longleg-Icon Longleg - Watcher-Icon Redeye Watcher - Skydrifter Icon Skydrifter - Tallneck-Icon Tallneck - Watcher-Icon Watcher
Transport Class Behemoth-Icon Behemoth - Bellowback-Icon Bellowback -Leaplasher Icon Leaplasher - Rollerback Icon Rollerback - ShellWalker-Icon Shell-Walker
Unknown Class Bloodbeak - Control-Tower-Icon Control Tower - Defense Drone icon Defense Drone - Dreadclaw
Variants Apex Machine - Corrupted Machine - Daemonic Machine