horizon

"Is that a machine or a walking fortress? Have to be careful with my aim."
Aloy

The Shellsnapper is a Combat Class machine in the Horizon Zero Dawn comic book and Horizon Forbidden West.

History

Development

The Shellsnapper, being a Combat Class machine, were designed and produced by the rogue AI known as HEPHAESTUS during the Derangement. They were one of many kinds of 'hunter-killers' whose sole purpose was to kill humans. It was equipped with a shell that absorbs attacks, converting the energy from them into its own attacks.[1]

While Shellsnappers are primarily found in the Forbidden West, one has been encountered in the Sundom.[2][3]

Horizon Zero Dawn (comic series)

Some time after the Battle of the Alight, Talanah Khane Padish and Amadis Beit Raveesh encountered a Shellsnapper in an underground lake near Sunbreak Valley, where it was seemingly guarding the entrance to a Cauldron. After a huge fight against the two hunters and the Burnished Sons, the Shellsnapper was finally defeated by Talanah.[2][3]

Horizon Forbidden West

Much later, Talanah and Aloy encountered and killed a Shellsnapper while looking for Amadis.[4]

A Shellsnapper was used to test the Gauntlet given from Boomer.[5]

While searching for salvage under Runda's contract, Aloy stumbled across a Shellsnapper while attempting to retrieve it but she was successfully able to destroy it.

Appearance

The Shellsnapper resembles an enormous snapping turtle. Its main body is mostly unarmored, with an armored, flat skull akin to a turtle on an extendable neck, four big legs with minimal armor, a pair of Chillwater sacs and multiple ground drills on its underbelly, and a short, stout tail.

The bulk of this machine comes from its shell: a massive, circular, heavily armored piece that nearly covers the whole machine and is blue with energy, which will turn orange if enough damage is applied to it and can be covered in foliage depending on how long it sits. Along the shell are four connection bolts that keep the shell on, with two extra on a smaller, elevated area behind the shell, and four frost blasters, capable of spewing a frosty mist or shooting frost grenades.

Under the shell are four plasma generators that make plasma attacks, a few Sparkers, many refining cores, and a kinetic dynamo in the center that serves as the reason the Shellsnapper's shell turns damage to energy and is only exposed as a weak spot when the main shell is completely off.

Behavior

This machine guards the shores and swamps of the Forbidden West. It can dig itself in and lie dormant for weeks, during which its impenetrable shell can become covered by the surrounding foliage.[6] Despite this, it is capable of readying itself for battle in moments, effectively ambushing intruders.[7]

Abilities

Despite its size, the Shellsnapper is quite fast, and capable of leaping. It seems to be able to stretch its neck a small amount in order to bite opponents, similar to real-life snapping turtles. It is also capable of firing a power blast at targets, mainly frost balls. Not only is its shell capable of withstanding powerful attacks, but as it takes damage, it will build up a large amount of energy, and after a few more attacks, will release as a large burst, capable of stunning multiple hunters.

Weaknesses

The Shellsnapper cannot get energy from arrow attacks, and destroying the shell bolts removes a big section of the shell, exposing the plasma generator. When the main shell is fully off, the kinetic dynamo is exposed, providing a exploitable weakspot. Shooting the Chillwater sacs disables the Shellsnapper's frost blast attacks. The frost cannons can be torn off and used as a weapon. However, the Shellsnapper's resistance to frost damage renders the cannons next to useless.

Attacks

Name Stance Trigger Range Windup Time Damage Description
Snap Bite Grounded

Shell Camouflage

8m - 10m Short Snap Bite: 176 Melee

Ice Cloud: 44 Ranged, Freeze-Icon 44, Freeze-Icon 36 buildup

Gathers Frost in mouth before stretching neck and snapping jaws shut, generating a shockwave and columns of icicles that extend attack reach.

Frost damage disabled when Drenched.

Forward Slash Grounded

Camouflaged

6m - 22m Medium Forward Slash: 176 Melee

Ice Cloud: 44 Ranged, Freeze-Icon 44, Freeze-Icon 44 buildup

Swipes with front claws, generating a trail of icicles that extend attack reach.

Frost damage disabled when Drenched.

Backward Slash Grounded 10m - 22m Medium Backward Slash: 176 Melee

Ice Cloud: 44 Ranged, Freeze-Icon 44, Freeze-Icon 44 buildup

Quick slash with hind legs and generates icicles that extend attack reach.

Frost damage disabled when Drenched.

Tail Crack Grounded

Camouflaged

0m - 11m Short 209 Melee

Freeze-Icon 209

Freeze-Icon 150 buildup

Lunges backward and whips tail from side to side, generating a Frost explosion and a trail of icicles at the end of the swing. Can follow up two more times if it misses.
Springing Belly Flop Grounded/Burrowed 0m - 30m Medium 329 Melee

Crushed Crushed 50

Springs in air and flops on belly to crush target, generating a shockwave and Tremor effect on impact along with a trail of icicles from its tail.

Attack disabled when Slowed.

Freeze Blaster Grounded/Burrowed 20m - 50m Medium Freeze Blaster: 80 Ranged, Freeze-Icon 80, Freeze-Icon 114 buildup

Damage Areas: Freeze-Icon 10/s, Freeze-Icon 10/s buildup

Fires a series of 3 Frost orbs that explodes on impact and generates a trail of icicles.

Attack disabled when Drenched.

Tracking Cryo Blast Grounded 0m - 13m Short Freeze-Icon 55/s

Freeze-Icon 36/s buildup

Uses Frost Blasters to spray Chillwater and generate residual Frost damage areas on the ground.

Attack disabled when Drenched.

Tracking Burst Grounded 12m - 75m Short 225 Ranged Fires an artillery round from a Frost Blaster.
Deafening Roar Grounded 9m - 50m Medium Deafened Lets out a powerful roar that causes the Deafened status.
Belly Flop/Power Belly Flop Grounded 6m - 15m Medium 400 Melee

Crushed Crushed 50

Rises on hind legs and flops down on its belly, generating a large shockwave on impact.
Power Blaster Grounded 25m - 60m Long Power Blaster: 100/s Ranged

End Explosion: 540 Ranged

Fires a powerful laser beam for 3 seconds before finishing with a explosion expanding from the point of impact.

Components

Shellsnapper

Image Name Description Attributes
Body Hard outer casing to protect synthetic muscle and operational systems. None
Processing Capsule Resource and materials storage for internal functions. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Energy Shield Shell Invulnerable shell. Absorbs the energy from all damage to power its most devastating attacks. Remove by detaching the Shell Bolts.
  • Indestructible
  • Detachable
  • Ability Removal
  • Destroyed When Killed
Shell Bolt Energy Shield Shell fasteners. Detach or destroy to remove the shell and expose vulnerable components beneath.
  • Detachable
  • Ability Removal
  • Key Upgrade Resource
Frost Blaster A mid-range heavy weapon that sprays powerful blasts of Frost in a broad cone.
  • Detachable
  • Attack Removal
  • Persists When Killed
  • Useable Weapon
Plasma Generator Highly protected power source. Destroy to cause a Plasma explosion and disable Plasma attacks or leave intact to add loot to the carcass.
  • Explosive
  • Attack Removal
  • Persists When Killed
  • Contains Resources If Intact
Sparker Shock storage. Tear off to collect this resource or shoot with a Shock Arrow to detonate.
  • Chain Reaction
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Refining Core Internal resource storage. Only accessible after protective armor plates have been removed. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Kinetic Dynamo Highly protected kinetic energy storage used to build up power for the most damaging attacks. Vulnerable to damage if exposed.
  • Indestructible
  • Weak Spot
Chillwater Sac Chillwater storage. Destroy to disable Frost attacks or leave intact to add loot to the carcass.
  • Explosive
  • Attack Removal
  • Persists When Killed
  • Contains Resources If Intact
Resource Container Storage container for valuable resources. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed

Apex Shellsnapper

Image Name Description Attributes
Body Hard outer casing to protect synthetic muscle and operational systems. None
Processing Capsule Resource and materials storage for internal functions. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Energy Shield Shell Invulnerable shell. Absorbs the energy from all damage to power its most devastating attacks. Remove by detaching the Shell Bolts.
  • Indestructible
  • Detachable
  • Ability Removal
  • Destroyed When Killed
Shell Bolt Energy Shield Shell fasteners. Detach or destroy to remove the shell and expose vulnerable components beneath.
  • Detachable
  • Ability Removal
  • Key Upgrade Resource
Frost Blaster A mid-range heavy weapon that sprays powerful blasts of Frost in a broad cone.
  • Detachable
  • Attack Removal
  • Persists When Killed
  • Useable Weapon
Plasma Generator Highly protected power source. Destroy to cause a Plasma explosion and disable Plasma attacks or leave intact to add loot to the carcass.
  • Explosive
  • Attack Removal
  • Persists When Killed
  • Contains Resources If Intact
Acid Canister Metalbite storage. Tear off to collect this resource or shoot with an Acid Arrow to detonate.
  • Chain Reaction
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Refining Core Internal resource storage. Only accessible after protective armor plates have been removed. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed
Kinetic Dynamo Highly protected kinetic energy storage used to build up power for the most damaging attacks. Vulnerable to damage if exposed.
  • Indestructible
  • Weak Spot
Chillwater Sac Chillwater storage. Destroy to disable Frost attacks or leave intact to add loot to the carcass.
  • Explosive
  • Attack Removal
  • Persists When Killed
  • Contains Resources If Intact
Resource Container Storage container for valuable resources. Tear off to collect its contents.
  • Detachable
  • Contains Valuable Resources
  • Destroyed When Killed

Loot

Body

Processing Capsule

Energy Shield Shell

  • None

Shell Bolt

Frost Blaster

Plasma Generator

Sparker

Refining Core

Kinetic Dynamo

  • None

Chillwater Sac

Resource Container

Body

Processing Capsule

Energy Shield Shell

  • None

Shell Bolt

Frost Blaster

Plasma Generator

Acid Canister

Refining Core

Kinetic Dynamo

  • None

Chillwater Sac

Resource Container

Gallery

See Shellsnapper/Gallery

Trivia

References

Wiki Navigation

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Chariot Horus icon Horus
Combat Class Clawstrider Icon Clawstrider - Corruptor-Icon Corruptor - Deathbringer-Icon Deathbringer - Dreadwing Icon Dreadwing - Grimhorn Icon Grimhorn - Ravager-Icon Ravager - Sawtooth-Icon Sawtooth - Scorcher-Icon Scorcher - Shellsnapper Icon Shellsnapper - Slaughterspine Icon Slaughterspine - Slitherfang Icon Slitherfang - Specter Icon Specter - Specter Prime Icon Specter Prime - Stalker-Icon Stalker - Stormbird-Icon Stormbird - Thunderjaw-Icon Thunderjaw - Tremortusk Icon Tremortusk
Communications Class Tallneck-Icon Tallneck (HZD only)
Recon Class Burrower Icon Burrower - Longleg-Icon Longleg - Watcher-Icon Redeye Watcher - Skydrifter Icon Skydrifter - Tallneck-Icon Tallneck - Watcher-Icon Watcher
Transport Class Behemoth-Icon Behemoth - Bellowback-Icon Bellowback -Leaplasher Icon Leaplasher - Rollerback Icon Rollerback - ShellWalker-Icon Shell-Walker
Unknown Class Bloodbeak - Control-Tower-Icon Control Tower - Defense Drone icon Defense Drone - Dreadclaw
Variants Apex Machine - Corrupted Machine - Daemonic Machine